Step 20: Darken the cylinder-like shape under the helmet for the suit's body. At the top, draw the zipper using a couple of triangle- like shapes. Under the zipper, draw a long, vertical, wavy line for its path.
Step 21: Inside the body, on the top, right side, draw a small rectangle for Sandy's acorn badge. Inside the rectangle, draw the top part of the acorn first using three short, curved lines. The bottom of the acorn consists of two curved lines that come to a point at the bottom.
Step 22: Use the diagonal line on the left side of the body as a guide to draw the other arm. Follow the path of the guide and draw the thick shape of the arm around it. Draw a small arc on the top, right side of the initial circle for the thumb. Draw a bigger arc on the left side of the initial circle for the rest of the hand. Darken the bottom edge of the circle to complete Sandy's mitt-like hand.
Step 23: Use the shapes under the body, on the right side as guides to draw Sandy Cheeks's first leg. Follow the path of the guide to draw the top part of the leg. Now draw the top part of the boot but make it wider than the leg. Darken the outer edges of the initial shape to create the rest of the boot. Draw an extra line along the bottom of the boot to create a thick sole. Draw a small circle on the right for design and an angled line on the left for the flat front of the boot.
Step 24: Use the shapes on the left as guides to draw Sandy's other boot the same way. Draw the shape of the leg and top of the boot around the initial short guide line. Then darken the shape at the bottom for the rest of the boot. Don't forget the thick sole! Add the top of a circle on the right for design and an angled line on the left for the flat front.