An instance is how a symbol appears on the Stage.
One symbol can have multiple instances.
When you edit the symbol, you affect all of its instances, as this exercise shows:
1. Drag and Drop the symbol from the Library to the Stage.
Copy and paste instances on the Stage using one of these methods:
ALT+drag
Copy keframe
When you copy a keyframe, you copy everything that’s in it.
If there is a symbol there, it will become a new instance.
To copy a keyframe:
OR- Another way to copy key frames:
Copy and Paste Frames are NOT the same commands as ordinary Copy and Paste!
Shortcuts: CTRL+ALT+C (copy frames), CTRL+ALT+V (paste frames).
You can create as many instances as you like for the same symbol.
Flash can only animate one object per layer.
Often you would draw several objects in one layer, and then
need to distribute them to separate layers so you can animate them.
This is so common, that starting from Flash 8 you have a built-in shortcut for this command: CTRL+Shift+D.
Very, very handy.
Go to
Exercise 4: Transform instances + color effects
mask tutorial
the transformation point (why does the pivot jump?)
Drawing in Flash - How to draw a cat
Part 1 - body
Part 2 - face
Flash Symbol Explained part 1 and part 2
Flash 101 series main page
Exercise 1: Create a new Flash Symbol
Exercise 2: Convert to Symbol + Break Apart
Exercise 3: Create Multiple Instances + Distribute to Layers
Exercise 4: Transform instances + color effects
Exercise 5: Edit Symbol + Navigate in and out of symbols
Exercise 6: Nested symbols: Sun animation
Exercise 7: Duplicate + Swap
Butterfly Animation Tutorial:
Part 1, Part 2, Part 3
Rabbit Animations Tutorial
Download the source files for these tutorials!